Anticipation
Intercept
An anticipation drill. Balls fall along four lines and your four cannons fire along fixed crossing lines with Q, A, P and L. Shots take real travel time, so you fire early and lead the target; the drill scores how precisely your shot and the ball arrive together. Thirty balls, with speed and tolerance adapting to your timing.
Settings
SaveSession
30 balls, one at a time. Two hits raise the fall speed and shrink the timing window; a miss relaxes them, so the drill settles at the precision you can sustain.
Performance
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attempts
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Track your best scores and watch your accuracy climb across every session.
Sign up →Frequently asked questions
What is Intercept?
Intercept is an anticipation drill. Balls fall along four lines and you fire four cannons with Q, A, P and L. A shot takes real travel time along its whole line, so you have to fire before the ball arrives and meet it at a crossing point. A session is 30 balls and takes around 2 to 3 minutes.
Why do my shots keep arriving late?
Firing when the ball reaches the crossing point is already too late: the shot still has its own flight ahead of it. Watch the speed of the ball and press early enough that the shot and the ball arrive together. A distant crossing point needs a much earlier press than a near one.
How does the difficulty adapt?
Two hits in a row raise the level, and a miss lowers it. Higher levels drop the balls faster and shrink the timing window a hit requires, so the drill settles at the precision you can sustain. Your score is the number of balls you intercept out of 30.
What is Occluded mode?
In Occluded mode a barrier hides each ball for the final stretch of its fall, from the very first ball. You have to carry the motion forward in your head at the same speed and fire at where the ball will be. It trains the extrapolation half of anticipation and is available with a premium subscription.
Which cannon should I fire?
All four cannons can reach every line, but their crossing points sit at different distances. The nearest crossing gives the latest, most comfortable press; a far crossing demands a very early one. Pick your crossing point while the ball is still high, then commit: switching targets mid-fall wastes the time you needed for the lead.